interactive, design, interaction, lcc, london, college, of, communication, royal, college, of, art, arduino, MAX, MSP, 5, Freeway, city, of, glass, pataphysics, pataphysicists, absurdism, paul, auster, lights, leds, arduinos, love, happiness, humour, frivilous, fun, technology, nanotechnology, sensors, film, animation, stop-motion, film-making, god, control, tobias, revell, toby, tobiasaurus, george, luke, IMI, interactive, well, gallery, 2010, 2009, 2008, politics, literature, oulipo, queneau, perec, poetry, stories, mathematics, maths, logic, phillosophy, fun, celestial, bodies, whiskey, versus, faith, feral five-hundred, feral 500, Hello, I'm a general creative busybody living in London's famous 'London Town'. I spent the last 3 years at the London College of Communication studying Interactive Design and I'm shortly going on a two-year date with the gorgeous Royal College of Art to do a masters degree in Design Interactions. This is the same as what I did at LCC but the words are the other way around. And it's a bit harder. I also do lots of musical things and some occasional writing. At the moment I work in a bookshop. You can visit me there, that would be nice. This site used to be very minimal and slick, but then I realised that I was kidding myself as I'm neither of these things. I enjoy the whimsical, fascinating, otherworldly and hyper-real things in the world and spend most of my time absorbing them, just appreciating and relishing all the crazy shit that's out there. Also, a minimal site took up this much space with my host. While, I had...February 2010

This film was created as a reaction to a brief asking for the re-telling of a classiacl myth or legend. I always loved the myth of Jormungandr, the sea serpent of Norse mythology.

Acoording to the legend, he was one of the three children of Loki and Thor's arch-enemy. When Thor slays it by piercing it's head with a spear, Jormungandr, who holds the world together by encompassing it and holding it's own tale in it's mouth, triggers Ragnarok, or the end of the world.

So I took that idea and modernised it, how would we react to a giant serpent, a few destroyed boats and general uncertainty about our sense of human superiority? Well, we'd probably build a big bomb and blow all our troubles away

The real key in this work though, is the method of creation, the film is made from collaged YouTube clips. The point of that is how myths are made. Old observations became rituals that became myth and then religion just by being passed down, clipped, edited, tossed and turned to fit with the desires of history makers and the people who were desperate for answers.May 2009

The Oulipo (The Society for Potential Literature) created literature that was designed to play around with the very constraints of languge. They often wrote within strict guidlines, removing letters or using mathematical foundations to create impressive works.

This project was about creating a piece that was truly interactive, with minimal input from myself as creator. It was inspired by Raymond Queneau's 100,000 Poems and George Perc's Life: A User's Manual. In 100,000 Poems, Queneau created a way for the reader to combine ten fourteen line sonnets in up to 100,000 combinations, far more poems than anyone could read in a lifetime. Perec used intensive mathematical constraints to create a huge, sweeping novel about the residents of a building in Paris.

100 Septendecillion Stories invites the user to insert ten blocks into ten slots in any combination, any order and at any speed. Depending on the decisions the user makes, the program generates one of a possible 100,000,000,000,000,000,000,000,000,000,000,000,000,000,

000,000,000,000 stories.

The story that appears is based on a series of noun/adjective/verb combinations decided by a series of Graeco-Latin bisquares. These squares ensure that no set of words ever appear together more than once in a any story and ensure that, to a negligible degree, no two stories are ever the same.

The story? Oh, it's a classic boy meets girl. May 2009

The Nanotechnology Department at Cranfield University, Royal Academy Of Engineering invited a handful of University of The Arts Students to help them promote their work at an exhibition show for the university.

My work was to create two seperate parts of the stand. The first was a series of LEDs that would light up when approached. The main point of this was to attract attention to the stand, the major problem with Nanotechnology being that it is so very small and pales in comparison to, for instance, the huge jet engine that was also in the exhibition hall.

The second part was a 'battery' that would charge when pressure pads were stepped on. This demonstrated the enrgy harvesting potential of the nano-scale piezzo sensors the department was working on.November 2008

The 'Patachronic Clock was designed to fulfil one simple criteria; to be intersting and new. Clocks have been done, we've been doing them since the ancient Babylonians and we're pretty good at them.

So I took the idea of the clock as a metaphor for time and switched it around. The 'Patachronic Clock, inspired by the work of the absurdists, and their off-shoot, the 'Pataphysicists (who specialise in the extension of metaphor to a further dimension) the clock in fact, shows no time at all.

Instead, it traps a minute, winding it back on itself, so that at any point around the clock, time is kept stationary. Time is easily bent and twisted, and is often taken for granted because the hands of the clock trick us into believing that we can control it.

The clock makes us consider our relationship with the physical aspect of time.

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